Upload Ps4 Mods to Bethesda.net Fallout 4

#1

I've been asked to upload i of my mods to Bethesda.net for console users, simply I am conflicted. I have the CK and I have noticed the "Upload to Bethesda.cyberspace" selection only my modernistic(southward) are strictly textures and the CK tells me I demand an agile plugin. How in blazes exercise I upload something similar that???

Should I make a dummy ESP and pack the textures into a BA2 file? If so, what tool should I utilize to pack it up? I have been using to BAE to unpack BA2 files, just it doesn't do that backwards.

Please, my fellow mod authors (and/or users), share your space wisdom with me!

Edited by Percephere, 23 May 2016 - 04:42 AM.

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#2

Percephere

Rightio, I've deciphered the code. Hither's how yous do for anyone else reading around for an respond.

You need to open the Creation Kit (x64) and click File > Create Archive > OK > Enter the name of your new ESP > Add Files > Create

To be clear, you do need to create a BA2 files with a dummy ESP (empty ESP with the same name every bit your BA2 file)

Instance

  • No More Rusty Metal Armor.esp
  • No More Rusty Metallic Armor.BA2

Edited by Percephere, 23 May 2016 - 05:08 AM.

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#3

yzerman19

Console players demand mods?  They should brand them themselves...oh expect...


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#4

mimaef

Also every bit an aside for anyone looking to upload files, if you want to upload for both PC and consoles, y'all take to make a separate upload for each one, then y'all'll ultimately take iii uploaded to Bethesda.cyberspace. I'm but labeling PC as normal and console with (XBOX) and soon (PS4) earlier the name.


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#5

deathlord310

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Im curious would it be possible to upload a nude mod and hide it in a way that is not noticible


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#half-dozen

Maduin81

Also as an aside for anyone looking to upload files, if you want to upload for both PC and consoles, you lot have to make a split up upload for each one, and so y'all'll ultimately have three uploaded to Bethesda.net. I'm just labeling PC equally normal and panel with (XBOX) and soon (PS4) before the name.

If you export the mod info when uploading to PC, information technology creates a split file.  When uploading to consoles, import that file and information technology'll allow you lot to have the same name, appending XB1 and all that automatically, simply invisible to you lot, you'll only see information technology on Bethesda.net.  Notwithstanding, you lot will still need to upload pics.


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#7

yzerman19

Im curious would it be possible to upload a nude modernistic and hide information technology in a fashion that is not noticible

Bethesda would not desire that to happen, your Victorian era morals might get corrupted.


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#8

HomicidalGrouse

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Im curious would it be possible to upload a nude mod and hide it in a manner that is not noticible

In theory, y'all could do that. Until someone reports it or it otherwise becomes known that it contains nudity.

The result would then probable non only be the removal of said mod, but the removal of your mod posting privileges besides.

Bethesda would not desire that to happen, your Victorian era morals might get corrupted.

I know enough to say Bethesda has nothing to practise with the restriction on nude mods. It's entirely a Microsoft/Sony decision.

Edited past HomicidalGrouse, 02 June 2016 - 06:23 AM.

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#9

MysticalRanger

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This solution doesn't seem to work for me


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#10

EmissaryOfWind

This solution doesn't seem to work for me

What exactly is the problem?

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bowershalied.blogspot.com

Source: https://forums.nexusmods.com/index.php?/topic/4155670-how-in-the-world-do-i-upload-mods-to-bethesdanet/

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